| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lucien Visteen
Imperial Academy Amarr Empire
25
|
Posted - 2011.10.18 17:14:00 -
[1] - Quote
I do hope CCP have something planned for cloaking. It is a cool mechanic but it is being abused to the extent that its not even funny.
You can put a cloak on anything and be virtually untouchable. And yet players cry and shout: If you cant afford to loose what you fly then dont fly it, or HTFU and get out of 0.0! To that I say, what is so special about your ship that you should be able to find complete safety in the lands of the enemy.
You also say that noone should be safe in EVE and that the very prospect of undocking should put you in danger. Then why is it that you should be able to find a safe haven anywhere you are, for as long as you like without ramifications.
How did EVE get to sutch a state that cloak is the only thing you depend on? Is it the fear of loosing your ship? Is it the fear of loosing your edge? Or is it the fear of having to adapt?
|

Lucien Visteen
Imperial Academy Amarr Empire
26
|
Posted - 2011.10.18 23:53:00 -
[2] - Quote
Nariya Kentaya wrote:hehe, see what you did there? i did, you completely ignored the fact that cloaking requires a module, a HIGH SLOT module.
so even a cloaker IS NOT SAFE, if he TRIES anything or gets found, if he doesnt fix his **** quick, he is fighting with 1 less high-slot, and in alot of fights, that can make a difference
Nine out of ten times though the cloaker activates the micro warp drive fitted in his med slot to get out of scramble range. Then warp off to somewhere and activates the cloak. Safe and sound again.
A cloak should not be a personal station away from home. |

Lucien Visteen
Imperial Academy Amarr Empire
28
|
Posted - 2011.10.19 09:02:00 -
[3] - Quote
Mag's wrote:I hate to burst your bubble, but a warp scramble shuts off Micro Warp Drives. But hey, don't let facts get in the way of a good yarn.
Thats the tenth time, the one time where the agressor maybe decided to stay for just a little to long. Or forgot to align to a safe spot. Or was just a little less focused than usual.
Naria Kentaya wrote that you could find a cloaker through effort, yet afk cloaking takes no effort at all.
Also players seem to like the phrase risk versus reward. Yet no risk is placed in the hands of the afk cloaker. If you want to bait the cloaker out you have to place yourself at risk, and hope he/she bites.
My biggest concern with afk cloaking is that they dont use the cloak for its intended purpose. The players that afk cloak wants a quick gank, or an easy kill. As represented in this very thread and others for suggesting incetives for making defending players undock from the station. That right there is a problem.
I was under the impression that a cloakers main objective was to gather intel. Killing should be the least of your concerns. If you are concerned about kills then you are doing it wrong. And players I have encountered that is out to gather intel, don't stick around. Its the players that wants a kill that do. And the ones that stick around rarely flies a cov-ops since, as stated, it has no tank. Again, the cloak is not being used for its purpose. |

Lucien Visteen
Imperial Academy Amarr Empire
28
|
Posted - 2011.10.19 10:55:00 -
[4] - Quote
A cov-ops ship using a cov-ops cloak can, and most certainly should use the cloak to slip by defences and report weaknesses in enemy defences. Since they can warp while staying cloaked. And move about with no penalty to speed.
And I would mutch rather have that player on my team than the one worried about a lone drake somewhere that he could kill.
If a cov-op with a cov-op cloak camps a system he is doing it wrong.
If the cloaker in the system is fielding anything other than a cov-ops, then if he decides to cloak he should not be able to probe scan or dscan, to reflect his no risk no reward state, dont you agree?
Since he clearly is inactive I mean, by being afk. |

Lucien Visteen
Imperial Academy Amarr Empire
28
|
Posted - 2011.10.19 15:15:00 -
[5] - Quote
Ingvar Angst wrote:Lucien Visteen wrote: I was under the impression that a cloakers main objective was to gather intel. Killing should be the least of your concerns. If you are concerned about kills then you are doing it wrong. And players I have encountered that is out to gather intel, don't stick around. Its the players that wants a kill that do. And the ones that stick around rarely flies a cov-ops since, as stated, it has no tank. Again, the cloak is not being used for its purpose.
Horsecrap. Gatherin intel in preparations for an op can mean you have a cloaked vessel in there watching the enemy for days or weeks while cloaked up off the pos. It's the difference between a successful op and not knowing what you're getting in to.
I'm not talking about intel gathering in WH's here. That is done in a completely different manner cause of system mechanics. Im talking about intel gathering in 0.0, because of system mechanics.
In a cov-op, with a cov-op cloak, you can get quite a lot of info without being detected. From number of people in system to the reaction of said individuals. A cov-op generally have no tank, nor dps and need to keep a general low profile when sniffing about. Get what you need, and get out. That is how its usually been in my encounters of this kind, and that is not a problem. Cloak works as intended.
The problem arises when players uses ships not intended for cov-ops roles. That is where I think the system is wrong. Since you can still get plenty of info while staying cloaked. Dscan and probe scanning can be done even while you are cloaked, and this messes up with the no risk no reward. Since it really is no risk staying cloaked in a safe spot somewhere. Then you should not get any reward either, i.e. scanning information. |

Lucien Visteen
Imperial Academy Amarr Empire
28
|
Posted - 2011.10.19 16:42:00 -
[6] - Quote
Tippia wrote:Lucien Visteen wrote:I'm not talking about intel gathering in WH's here. That is done in a completely different manner cause of system mechanics. Im talking about intel gathering in 0.0, because of system mechanics. GǪand you're breaking that intel gathering with your proposal. Quote:In a cov-op, with a cov-op cloak, you can get quite a lot of info without being detected. No you can't, for the simple reason that you are always detected. Local ensures this. Quote:Get what you need, and get out. GǪand with your proposal, that is no longer possible because you want to enforce strict limits to how much you are allowed to GǣneedGǥ. All for no sufficiently explained reason. Quote:The problem arises when players uses ships not intended for cov-ops roles. Such asGǪ?
I havent proposed anything yet thou.
And Ingvar, there is a rather easy way to exclude WH if you are so worried about it.
Example: Module Something is doing something to something.
Warning! This module will not work outside known space.
Ninja Edit:
To answer your question Tippia. Scanning for possible gank sites while being safe inside enemy systems. |

Lucien Visteen
Imperial Academy Amarr Empire
28
|
Posted - 2011.10.19 17:22:00 -
[7] - Quote
Tippia wrote:Lucien Visteen wrote:To answer your question Tippia. Scanning for possible gank sites while being safe inside enemy systems. My only question was Gǣ[the problem arises when players uses ships not intended for cov-ops roles] such asGǪ?Gǥ so I presume this is what you mean? SoGǪ how is does that fall outside of the intended use of cloaks or non-covops ships?
If they used said cloak to hide only, then no, it wouldn't be a problem. But they scan too, quite actively, atleast for a moment. Then they wait for complacency.
If non cov-ops could be prevented from scanning aswell, then no, it wouldn't be a problem. |

Lucien Visteen
Imperial Academy Amarr Empire
28
|
Posted - 2011.10.19 17:49:00 -
[8] - Quote
Ingvar Angst wrote:Of course it would be a problem. A big problem. This pilot is industrial/scanner. Flies a magnate for scanning. Pops into a hole, hits dscan while still cloaked from the hole, and if that's clear will drop probes, cloak and scan.Why you still trying to nerf my hole, bro? Here: I fix for you.
The bolded here is what I have a problem with, cept it is warp to safe spot, cloak and scan.
In known space that gives no risk with rewards.
And let me take a look. |

Lucien Visteen
Imperial Academy Amarr Empire
29
|
Posted - 2011.10.20 10:33:00 -
[9] - Quote
I have no problem with cov-ops getting a boost to their cloak if that will mean less usage of cloak on other ships for the same purpose. I want cov-op'ing to be sneaky and fun, not camp and gank. |

Lucien Visteen
Imperial Academy Amarr Empire
29
|
Posted - 2011.10.20 11:00:00 -
[10] - Quote
Mag's wrote:Lucien Visteen wrote:Mag's wrote:I hate to burst your bubble, but a warp scramble shuts off Micro Warp Drives. But hey, don't let facts get in the way of a good yarn. Thats the tenth time, the one time where the agressor maybe decided to stay for just a little to long. Or forgot to align to a safe spot. Or was just a little less focused than usual. Well one thing we can gather from your invented statistics, is that you believe that cloaking isn't safe and they can be caught. Good to know.
I never said they could not be caught, and did I invent a statistic?
Oh well, what I did say was that a cloaker, once he/she reaches a safe spot, can't be found. They most certainly can be caught yes. But that is something entirely different.
|

Lucien Visteen
Imperial Academy Amarr Empire
30
|
Posted - 2011.10.20 15:14:00 -
[11] - Quote
This is getting out of hand. As amusing as it is to read, please take a breather. Or take it to GD. |

Lucien Visteen
Imperial Academy Amarr Empire
66
|
Posted - 2011.12.29 16:00:00 -
[12] - Quote
Lets see if I can get all of the relevant info right, and it is basicly this: Cloak is not the cause of afk, and leave WH-space alone. If we manage to come up with an idea that excludes these two major factors you might potentially agree.
One solution I can see then is. If a player does not give any inputs to the game in a set amount of time then that player will be timed out. Regardless of where said player is located, i.e. space or station.
There, cloak is untouched and wh-space is left alone. The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
66
|
Posted - 2011.12.29 16:13:00 -
[13] - Quote
Lord Zim wrote:Twylla wrote:Solution:
Space MInes, anchorable relative to SB bombs and Smartbombs. EVE had mines a long while back, but they were removed because people kept abusing the **** out of them. Lucien Visteen wrote:There, cloak is untouched and wh-space is left alone. Optimist much? Fuel was rejected because it "broke long-term intel gathering deployments", and doing something was rejected because ... eh, I guess the funniest objection I saw was "it would just be botted away".
I like to try to find solutions to problems instead of bickering over the old ones . Even if the solution is not what was first introduced. That last objection seems to be the fall back to if all else fails, I've seen it been used in one of my older ideas aswell. But then petitioning for botting might be easier aswell since very few people can play for 23 hours straight. So it might even solve that problem too!
The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
101
|
Posted - 2011.12.29 17:03:00 -
[14] - Quote
Caliph Muhammed wrote:So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.
And when we were done we could move on to the next system.
Like a swarm of locust.
And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once.
And then the cloaker with level 5 to cloak with supporting skills come in and laugh and kills pimped out mining barges while your alliance mates scream bloody murder in their inability to catch the cloaker since the damn man is mobile and is using his wits. The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
101
|
Posted - 2011.12.29 17:14:00 -
[15] - Quote
Caliph Muhammed wrote:Lucien Visteen wrote:Caliph Muhammed wrote:So lets see. If I ran an alliance I could tell 6 anticloakers to secure the system. And ill pay them each 100 million per hour. I could then tell my BlingSheep Fleet to begin harvesting all bounties and sites in the system and charge them 25% tax. I could tell the PimpedOutRockHumper Fleet to begin strip mining the asteroids in their best fits and charge them a 25% mineral tax.
And when we were done we could move on to the next system.
Like a swarm of locust.
And as I did this the allure and safety would harvest more recruits to further expand our proliferation. Multiple systems at once. And then the cloaker with level 5 to cloak with supporting skills come in and laugh and kills pimped out mining barges while your alliance mates scream bloody murder in their inability to catch the cloaker since the damn man is mobile and is using his wits. Add 1 escort to any fleet for each unidentified cloaker in system , might I suggest EWAR of which im a month and a half training away from being all elite certed in, and watch how no one dies to those level 5 cloakers anymore.
So now you have to pay the support guys too, and the EWAR, What if all of these guys begin to get bored, since the "anticloakers" can't deal with the problem, and said problem won't appear since the support guys are around? You pay them more? What about a payout system for lost ships? How mutch money do you have left now? Will you have enough to secure a new system in the same way?
You know these things can go back and forth indeffenately since we are only basing this off on assumptions right? The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
104
|
Posted - 2011.12.29 17:43:00 -
[16] - Quote
Caliph Muhammed wrote:You are arguing that fail corps and alliances exist, i'm arguing genius level superconglomerates exist. I know admitting defeat is rough but we can't balance the game based on how it will be exploited by the naive and lazy. We absolutely must balance the game based on what the ingenious and ambitious will exploit.
You are using an excuse that will support your cause the most, as am I. I think its commendable that you believe that if something to work a bit againts cloakers is introduced then suddenly allainces will spring forth with every player in that alliance being of genius level against one normal cloaker, and that the cloaker then suddenly is in a hopeless position, and will get instadecloaked as soon as he enters a system.
From my experience in EVE some of the best players I have met, fought against, and with have been players that have been able to think outside the box.
But this is getting old. I have given a solution that will not even touch your cloak. The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
104
|
Posted - 2011.12.29 17:54:00 -
[17] - Quote
Caliph Muhammed wrote:What you want is a slight in your mind, chance at circumventing risk to allow for a measure of safety in regions you aren't meant to have any. In situations that you are meant to have zero safety while in. And the answer unapologetically and politely is, no. No, you may not have that.
I want to deal with afk, witch is what is causing all these threads to pop up. And as I've said I have brought forth a solution that don't even touch cloaks, so you can cloak as mutch as you want to your hearts content without any form of countermeasure at all. The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
104
|
Posted - 2011.12.29 18:06:00 -
[18] - Quote
Caliph Muhammed wrote:Lucien Visteen wrote:Caliph Muhammed wrote:What you want is a slight in your mind, chance at circumventing risk to allow for a measure of safety in regions you aren't meant to have any. In situations that you are meant to have zero safety while in. And the answer unapologetically and politely is, no. No, you may not have that. I want to deal with afk, witch is what is causing all these threads to pop up. And as I've said I have brought forth a solution that don't even touch cloaks, so you can cloak as mutch as you want to your hearts content without any form of countermeasure at all. Refresh my memory. Your solution is what? Movement? If i'm laying in ambush with a cloaked drake in an asteroid belt waiting for a unsuspecting miner to wander into my web the movement would make doing so incredibly tedious. If i'm in a covert ops ship near your base i'd orbit at whatever distance I felt reasonably safe in doing so which would result in movement and making the solution an exercise in futility. What about station afk? Are we going to eject people automatically? The answer is no.
Here you go
The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
104
|
Posted - 2011.12.29 18:21:00 -
[19] - Quote
Lord Zim wrote:Caliph Muhammed wrote:Which would take an hour or so to code something to make that a waste of time. And it solves nothing. And it involves making life easier in situations that aren't meant to be easier in. Mmmm, botting. Just what the doctor ordered.
Indeed
The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
108
|
Posted - 2011.12.29 19:41:00 -
[20] - Quote
Caliph Muhammed wrote:The tears I suckle from you marks knowing no change to cloaking is coming and that all your dreams of blissful isk farming in nullsexy are never going to come true makes me feel alive. The disappointment you endure everyday wanting to mine a fortune in minerals, scanning sites or farming rats that's ruined by the fact you can't find one person willing to accompany you is heaven sent. Knowing my skill plays to that human ineptness and that I alone can hold so much power and act as a grey cloud on your otherwise sunny day makes me horny. Knowing Tippia is on our side makes me confident. Knowing you're carebears in a critical mass of thieves and cutthroats makes me giggle. Devs response to breaking cloaksCaliph's video response to the proposal
No change will come to cloaking because players disagree, that my friend is a fact. Another fact is that one side don't want a change so they keep disagreeing. As evident by a lack of cooperation. But again I digress since I have come to agree that the cloak is fine. It is the afk that is not.
You can contunie to guess what it is I do in EVE as mutch as you want. And to the rest...ok... tmi.
I guess it is easy to take the same side as the popular. As it is just as easy to come up with the same counterarguments again and again without any spec wanting to try and come up with a solution that can be worked on or trying to work with what is presented.
Cute videos, I do like South Park.
And to the "troll word", it is because we guessed, quite correctly, that botting would be one of the first counterarguments to why the solution might fail. Thought I didn't think it would come that quickly, and not from you.
But this is getting personal so lets stop, I can even let you have the final word if you so desire. The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
130
|
Posted - 2012.03.03 17:03:00 -
[21] - Quote
Misanth wrote:Since you mention how good the cloak is on non-covert-ops ships, I keep wondering if you actually fitted those mods yourself?
Since you asked I will answer. Other than that I have more or less put this case behind me. CCP have shown that they are working on something and I will see what that is, before I take this up again.
From my experience in how this vent was that the hunter would log in when there where few present in the system he wanted to hunt, drop probes, and cloak. Then he would do a rudimentary scan to find the basic sites after witch he would either call in the probes and stay, or go to another system and repeat. Then said hunter would just be there. Waiting for complacency, and us not fielding ships for combat but for grind, and would be as sutch, less adecuate to deal with said hunter. And that is the problem I have with this. He can be as safe as he wants, wherever he wants, for as long as he wants, to get a kill he can brag about. It is a static gameplay that is not inviting anything. Risk vs reward indeed.
Now I agree that a non-cloak ship fielding a cloak is gimping itself in terms of pvp combat I have never disagreed on this. But this type of fighter is not looking for pvp, he is looking for gank. He is doing it deliberately, so it is no excuse. The ships hung in the sky in much the same way that bricks don't. |

Lucien Visteen
Imperial Academy Amarr Empire
130
|
Posted - 2012.03.04 17:08:00 -
[22] - Quote
Tchulen wrote:Lucien Visteen wrote:
....Waiting for complacency, and us not fielding ships for combat but for grind,....
That right there is your problem. "I want to use my grind ships for maximum income even though I know there is an enemy in system". Well, you can but you'll get killed when he notices. This is how it works. The risk on his side is that you're bait, Try being bait with a couple of people waiting to warp in on you or use cloaked ships yourself to jump him when he jumps you. There are already counters in the game to attacks by cloaked ships as has been stated before by several people. Try using them instead of complaining that you can't do pvp in pve ships.
My pvp was funded by my pve income. At that time the best way for me was to pve in null. I didn't have a very high sp character, so what I could do was limited, and the better sites was usually taken by better scanners. And the alliance I was in was not very keen on dealing with afk'ers. If I wanted to get my isk I was on my own. But that is beside the point and in the past. I have said it before but I guess it bears repeating, I have nothing against cloakers in general. They are a good asset to the game, if used for its purpose.
My issue is that one guy, the one guy that detracts himself from the game for hours on end, just so that he can get an easy kill from players he know that, at the time of engadement, can not retaliate. And there is nothing that can be done either to prevent it, beside the obvious; group up, harden up, tank up, and all that.
It is a passive playstyle that don't invite to anything. The ships hung in the sky in much the same way that bricks don't. |
| |
|